Digital Design
Brand Identity
E-commerce
CREATED IN LEAGUE
Ignilife - is a mobile application to improve your health from the Wellness area. Its main functionality is to provide useful tips for improving health, based on the user`s biometric data.
MOBILE APP
DESIGN
CREATED IN LEAGUE
Ignilife - is a mobile application to improve your health from the Wellness area. Its main functionality is to provide useful tips for improving health, based on the user`s biometric data.
MOBILE APP
DESIGN
Our main goal was to create an application that will combine a fitness tracker, an information guide to human health and a social network with elements of gaming. So we decided to break the application into 4 main parts:
Challenge
Start of the project
DECEMBER 2017
Discovery & Research
JANUARY 2018
UX Prototypes
FEBRUARY 2018
UI Implementation
MARCH 2018
Finish
MAY 2018
Home page that provides access to the quests and blog.
Information regarding health indicators, list of vaccines, allergies so on.
The ability to track activity by connecting fitness trackers and other devices.
Quick access to chat with other users.
After defining the basic functions, we step by step created the design of the application. Beginning with drawings by hand and ending with the final version of the design.
Prototyping
Colors & Fonts
#46BDE7
Primary
#F7FDFF
Air
#1F314A
Dark
#A5D749
Green
#FF5791
Pink
#800077E
Violet
First meeting
«The living room» of our application, user will see this screen every time getting into the application. The main task of the home screen is quick access to such functions as:
"The living room" of our application, user will see this screen every time getting into the application. The main task of the home screen is quick access to such function as:
Home Screen
Statistics and settings for profile
List of habits and challenges
View active quests and launch new ones
News and useful articles
Quests
To make it more interesting process of improoving health for the user, we decided to do this in the form of quests.

You can create challenges and invite other users to compete it. You can also save your favorite quests and make it your habit.
For completing quests, the user receives various awards and rating points that affect position on the leaderboard.
Rewards
For completing quests, the user receives various awards and rating points that affect position on the leaderboard.
Rewards
Illustrations
For each quest were painted unique icons, and for each category of quests — the background images.
This section is like a medical book for our users. There are stored indicators of their health, a list of allergies, checklist of vaccines, etc.

It is also possible to print a document with this data directly from the application, or simply save it as a PDF file.
My Health
In this section, the user can monitor his or her health with the help of previously connected devices, such as a fitness trackers, electronic scales, and so on.
Progression
In the process of completing quests, users may need the help of other, more experienced users. For this we added the ability to comment on quests, personal and group correspondence.
Chat
Here you can see the progress, statistics on completed quests and achievements. On the page of your card, the user can edit personal information and other account settings.
Profile Card
More than 150 application screens have been created, including all possible states, pop-up screens with unique icons, and many settings screens.
Other Screens
Thanks for watching!
Sergey Tomkovich
UI design, animation and presentation
Mike Samovarov
Art direction
Nicolas Aubert
Creative director and quests illustrations
More than 150 application screens have been created, including all possible states, pop-up screens with unique icons, and many settings screens.
Other Screens
Thanks for watching!
Sergey Tomkovich
UI design, animation and presentation
Mike Samovarov
Art direction
Nicolas Aubert
Creative director and quests illustrations
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